Running at Frame Rate Filip Kostic

Running at Frame Rate is a gaming software with frame rate as its core mechanic. The artwork addresses the technological assumption that photo-real representation of the physical world is a constant and exponential hardware and software movement. Herein, the computer is the main character whose primary goal is to render efficiently while reaching its extreme limits. The software continually remembers its performance and reacts to it with various optimizations. It is a world construction exercise through both the pragmatic assembling of it on the screen, while the narrative emerges from the hardware reaction to the software

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